Listening and Reviewing Archives - The Absolute Sound https://www.theabsolutesound.com/category/audiopedia/listening-and-reviewing/ High-performance Audio and Music Reviews Thu, 24 Jul 2025 16:54:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.2 The Physics of Describing Music Reproduction https://www.theabsolutesound.com/articles/the-physics-of-describing-music-reproduction/ Wed, 11 Jun 2025 00:03:04 +0000 https://www.theabsolutesound.com/?post_type=articles&p=59549 In order to communicate about the quality of music reproduction […]

The post The Physics of Describing Music Reproduction appeared first on The Absolute Sound.

]]>

In order to communicate about the quality of music reproduction we experience listening to audio gear, we need some terminology. This article explains how the terminology we use for The Absolute Sound’s reviews and articles is based in a fundamental set of audible parameters, or is based on “The Physics of Describing Music Reproduction”. This sounds fancy, but it is really quite simple.

We start by describing how a listener experiences music. Imagine that you are seated in a concert hall or a club listening to a band or orchestra. You will notice, if you think about it a bit:

  • The frequencies of the music being played. Music is made up of waves, and waves have frequencies, which simply define how slowly or quickly the waves fluctuate. When listening, you probably won’t be able to say what the numeric frequencies are (e.g. 1261 Hz or 358 Hz). But you will immediately sense that a bass guitar is playing low frequencies (bass), and a female singer is singing midrange frequencies, and a cymbal or piccolo is playing high frequencies (treble).
  • The dynamics of the music being played. You will of course notice how loud the music is, and you will easily notice that stadium rock and club jazz are played at different levels. Because you can easily perceive the loudness of the music (aka its “volume”), you can also easily perceive changes in the loudness. We call these changes “dynamics”, and dynamics are a fundamental element of music, since tones played with no loudness variation would be…boring.
  • The locations of the instruments or performers. In the performance we’re imagining you attending, you will be able to locate approximately where the performers are. If you are in the third row center, and the piano is on the left and the drums are on the right, you will be able to hear the piano as being to the left and the drums to the right (and the vocalist to the center, etc). When we are describing music being reproduced, we describe this kind of location information as the “soundstage”. It is the virtual sense of the performers being located in space as in a concert. This ability is why we have stereo equipment, not monophonic equipment.
  • The type of performance venue you are in. At a concert, you will be able to sense where the club or hall is big or small. You know this because your ear and brain process the reflections of music off the walls of the venue differently than they process the music arriving directly from the performers. This difference lets you know the kind of venue you are in. We call this sense of venue size “soundspace”.
  • The purity of the performance sound. You will know if the performers are using equipment with a lot of distortion because you know, for example, what pure singing sounds like and thus you can easily detect distortion from mics and amps and PA. It can be hard to know if the distortion is intended or not, or course. You will also know if the equipment the performers are using has artifacts as well. Artifacts are odd sounds unrelated to the music, like feedback. Again, sometimes these could be artistic choices, but often are not. Noise is a special type of artifact that isn’t added necessarily by the performing equipment, but may be from the audience or the local environment. Extending these ideas to your listening, we want a high level of purity in reproduced sound because distortion and artifacts added by the stereo gear are a distraction from the music and were not intended to be there.
  • The timing of musical sounds. Music consists of notes played at certain times. In a concert setting you will know or sense if the performers aren’t synched in time. You will know for example if the drummer can’t maintain a steady beat. You will know if the first violins don’t play their phrases together. Timing is so essential that it is a big difference between professional and amateur musicians. Your stereo has timing attributes as well, and we want those to be as “aligned” as possible. When the equipment does timing right, the sound is more natural and relaxed.

 

That’s pretty much it. Now, there are multiple words used to describe different errors made in each of these areas by stereo equipment. For definitions of those various words, see the Glossary: Sound Quality in the Audiopedia section of TheAbsoluteSound.com.

But the words all tie back to these basic observable elements of listening to music, defined by the physics of music and the psychobiology of hearing. The words aren’t gobbledygook or an advertisement, they point to observable phenomena that humans (i.e. you) can perceive and describe.

If you are curious why we don’t use quantitative measures as the primary means of communicating sound quality, please see our Audiopedia article on our review methodology.

The post The Physics of Describing Music Reproduction appeared first on The Absolute Sound.

]]>
Detailed Frequency Ranges of Instruments and Vocals https://www.theabsolutesound.com/articles/detailed-frequency-ranges-of-instruments-and-vocals/ Thu, 05 Jun 2025 19:53:14 +0000 https://www.theabsolutesound.com/?post_type=articles&p=59492 In our reviewing, we use words like “mid-bass” or “upper […]

The post Detailed Frequency Ranges of Instruments and Vocals appeared first on The Absolute Sound.

]]>

In our reviewing, we use words like “mid-bass” or “upper midrange” to describe the frequency ranges of sounds. We also refer to frequencies of sounds, as in “400-800 Hz” or “3 kHz”. It can be helpful to have a “decoder ring” for these terms, and we aim to provide that here.

First, let’s be clear that sounds we can hear occur as waves. Your speakers (or an instrument or a vocalist) have surfaces, e.g., the speaker cone, that move back and forth with the musical signal. As the cone or the vocal cords, or guitar string move back and forth, waves of positive and negative pressure are created. When these reach the ear, your eardrum and complex internal mechanisms convert the pressure variations to signals you hear in your brain as sounds.

The pitch of a sound wave can be characterized by its frequency. “Frequency” here just means how often the pressure waves go from positive to negative and back to positive. We quantify this by measuring how many times per second the pressure alternates from high to low to high. Frequency is measured by a unit called “Hertz” (not the car rental company but the German physicist), abbreviated Hz. 1 Hz is 1 cycle (high pressure to low pressure to high pressure) per second. 1 kHz is 1000 cycles per second.

For convenience, we classify the ranges of pitch into groups so we can talk about them more easily. So, you will see The Absolute Sound reviews mentioning these regions, which mean approximately the frequency ranges shown below:

  • Low Bass: 10-40 Hz
  • Mid-Bass: 40- 90 Hz
  • Upper Bass: 90-180 Hz
  • High Bass: 180-300 Hz
  • Low Midrange: 300-600 Hz
  • Mid Midrange: 600-1200 Hz
  • Upper Midrange: 1200-2500 Hz
  • Low Treble: 2500-5000 Hz
  • Mid-Treble: 2500 to 10000 Hz
  • Upper Treble: 10000-20000 Hz

The numbers here are excessively precise, but they give you a sense of the ranges being discussed.

Now, to help you learn to connect these numbers and words to actual musical sounds, we offer a chart we have found especially useful. It shows the frequency ranges of a variety of instruments. It conveniently shows both the fundamental and overtone ranges of each instrument. Instruments and vocals are based on resonators (strings, diaphragms, reeds, etc), and all resonators have a basic or fundamental frequency and a range of “harmonics” which are simple multiples (2x, 3x, 4x) of the fundamental frequency.

Clicking the image below will navigate you to a helpful interactive version of the chart.

Static Frequency Chart

The post Detailed Frequency Ranges of Instruments and Vocals appeared first on The Absolute Sound.

]]>
Below-threshold Distortions – What They Are and What To Do About Them https://www.theabsolutesound.com/articles/below-threshold-distortions-what-they-are-and-what-to-do-about-them/ Tue, 03 Jun 2025 18:32:48 +0000 https://www.theabsolutesound.com/?post_type=articles&p=59459 Audio for music is full of interesting phenomena that, at […]

The post Below-threshold Distortions – What They Are and What To Do About Them appeared first on The Absolute Sound.

]]>

Audio for music is full of interesting phenomena that, at times, are perplexing. Often, we can think about the issues and come up with a reasonable approach. Doing this sometimes requires wading through various assertions (especially true in a social media-influenced world). Doing so also requires, at times, making philosophical choices.  

A phenomenon called “Below-threshold Distortions” presents such a challenge (or opportunity, if you find this fun and interesting). Below-threshold Distortions are simply those distortions that are not reliably detectable in a listening test. For example, in the much discussed but rarely used because the methodology is extremely hard to do correctly, A/B test. But methodology aside, there are pieces of equipment and setup procedures where the result is difficult to hear explicitly.  

We should say that there are two versions of this phenomenon, only one of which is technically “Below-threshold Distortion” (BTD for short). There are distortions that are difficult to hear because they are only triggered by certain signals (frequency bands or waveshapes). But when triggered, the distortion may be easy to hear. These are properly “Signal Dependent Distortions” (SDDs) and are not what we are talking about here, though we note that SDDs are problematic and important. See our work on the six major problems of audio believability. 

What we are talking about here are distortions where the magnitude of the distortion is difficult to hear, per se. These are Below-threshold Distortions in the sense that they are generally there, but if the BTD is the only change, it is hard or impossible to hear and thus is below the threshold of hearing.  

Given this inaudibility, per se, some people choose to view BTDs as irrelevant or even foolish or idiotic, or deceitful to discuss or consider. That is a philosophical stance more than a logical or empirical one, as we will discuss, but listeners have to make the call. 

Our view is that BTDs are worth considering, but under specific circumstances. To explain, we start with an analogy. Imagine that salt being added to soup you are making is a BTD. You add one grain of salt to 3 gallons of soup. “No detectable difference” is the likely result of a taste test. However, we would suggest from experience that concluding that “salt makes no difference” would lead to inferior culinary results. Perhaps obviously, a pound of salt would render the soup inedible. And, logically useful for our purposes, there is some number of grains of salt where the saltiness becomes noticeable. The salt level becomes “above threshold”.  

It is easy to imagine that something similar could happen in audio. If we have a hearing detection level that requires distortion of level 1, and if we have a component with distortion of level 0.7, then we will not be able to hear the distortion of the component. But if we keep employing components of distortion level 0.7, these distortions may add up to greater than level 1 distortion. In simple terms, 0.7 + 0.7 = 1.4, which in our simple model is audible.  

Experienced listeners will suggest that there is audio equipment where this threshold phenomenon is important. Our favorite example is with cables. Our experience is that a single cable change is often inaudible. But we often find that changing the entire cable loom (all the cables in a system) makes an audible difference.  

Now, it is important to add that we think addressing BTDs is logically a later step in audio system development for most consumers, especially if the BTDs cost money to address. If you have problematic speakers and a limited amplifier and are using compressed music sources, you have bigger fish to fry than BTDs. The same with setup. If you have an undamped room and poor speaker location, and a deep lateral null, you have bigger fish to fry. And, addressing BTDs often will cost as much as addressing these issues. On the other hand, if you have a well-developed $100,000 system, some attention to cables and cable routing and vibrations might make sense, and the cost may be relatively small.  

We summarize that BTDs are generally in Quadrant 4 of our “Priorities for Audio Improvement”: 

4-Box Matrix for Priorities

We close with a potentially important point. If you are addressing BTDs, we think you would want some sense that products you are considering might actually do something in the world of physics. That is, you aren’t interested in magic. When reviewing BTD-related products, we will often: 

a. Skip listening observations of the effect of the component, because obviously these are impossible without convolving effects of other changes

b. Provide some engineering logic for why the equipment might make a difference, based usually on the observations of engineers  

Neither a. (obviously) nor b. (logically) proves that BTD-related gear works. If you need “proof,” we simply suggest that you probably won’t get it and that there are plenty of other equipment and setup adjustments to consider, or you can just listen to music as is. BTD-related gear is not required for good results.  

If you have adopted an anti-BTD stance as a religion, that’s another matter. Good luck to you. If you are agnostic, we simply suggest test-driving the logic above. And be suspicious of (often histrionic) claims without supporting evidence or logic.  

The post Below-threshold Distortions – What They Are and What To Do About Them appeared first on The Absolute Sound.

]]>
The Six Major Problems of Audio Believability https://www.theabsolutesound.com/articles/the-six-major-problems-of-audio-believability/ Wed, 16 Apr 2025 21:38:38 +0000 https://www.theabsolutesound.com/?post_type=articles&p=58824 What are we trying to accomplish? Musical Enjoyment. It is […]

The post The Six Major Problems of Audio Believability appeared first on The Absolute Sound.

]]>

What are we trying to accomplish?

  1. Musical Enjoyment. It is worth reminding ourselves and readers that a main part of the goal here is musical enjoyment. We love music well performed, and assume our audience does too, so we are always searching for enhancements to that experience. We often say “your sensitivities may differ from ours, so we offer insights into what equipment and software and set-up procedures does, but you have to conclude how you value those.”
  2. A Quest. One of the great things about the audio-for-music hobby is that it can be conducted as a quest. To support this, we set forth a goal of “believable musical performance”. Such a goal is one that, arguably, cannot be fully achieved, which makes audio-for-music an almost ideal quest. Audio-for-music is also ideal as a quest because it is logically and scientifically complex, which makes it potentially rewarding over decades.
  3. Appreciation of Progress. Our experience doing this over more than 50 years is that great progress has been made toward believable musical performance at home. We, and those who join us, enjoy following the development of science and engineering and art in service of the core goal. The people involved in this progress are often interesting, and their thinking is interesting, and their effort is admirable. We examine all kinds of products and procedures and technologies and histories and personalities as part of this. We are hopeful that the sometimes-high price of innovations is simply the beginning of a technological wave that cascades down or up the price ladder.

 

Why Is Believability Important for These Goals?

“It sounds good” or “I like it” are in one sense the standard, but in another sense quite unhelpful. If, as suggested above, you want to explore music and learn to deepen your appreciation and learn how to make the sonic elements more rewarding, then it is helpful to have a learning approach. A key part of this is having a reference – standards for judging good and bad, successful and unsuccessful. The existence of a reference shifts observations from subjective to objective, at least if care is exercised. “It sounds good” is too vague to be a useful observation.

In music itself, there are many approaches to having standards. There are books and articles on this. And, a dedicated listener can easily ‘test drive’ music at extremely low cost, now that we are in a streaming world.

In music audio, on the other hand, it is harder to experiment and the methodology for approaching the audio side of things is less rigorously worked out on average. We have worked on this for decades and have learned quite a bit. But in a nutshell, we use the sound of real music and real musical instruments (the absolute sound) as the reference standard. An audio system that can reproduce a guitar or a singer or a jazz band or a symphony so that it sounds believably real, will tend to be more satisfying for most listeners most of the time. Again, this latter point is our experience from over 50 years of listening to live music and audio reproduction of music across hundreds of reviewers. Note that this isn’t the same as saying you need to listen to a particular kind of music. The point is that the ability to render music that has a known sound believably is a benchmark for understanding how well audio systems will work across a wide range of musical types.

Why Believability?

Besides its predictive power for musical satisfaction across a range of music types and recording techniques, we use believability for another reason. We want to free listeners from a worry about something that has been called ‘accuracy’. The concept of accuracy, for some listeners, can lead to an excessive focus on small details that aren’t knowable (what instrument with what mic was used in the recording), and that aren’t essential to limiting musical distractions. ‘Believability’ is intended to indicate the reduction of distracting distortions to a level that gets audio distractions below a threshold.

The 6 Major Problems of Audio Believability

We assert, based on years of observation, that audio engineering is often focused on the refinement of established work. This makes sense in that audio engineering, like most engineering, will work on solving problems known but incompletely solved in a last generation of development. As a result, since audio engineering has focused on reduced distortion in the signal path from input to output of the consumer audio system, distortion reduction there will get maximum focus. We are approximately 100 years into this work, and we observe that distortion reduction in the input/output signal path is still valuable. And we observe that so much progress has been made that ongoing progress there will likely be gradual and perhaps of incremental impact.

On the other hand, issues outside the core and well-known distortions in the signal path tend to receive less attention. We believe it is time to highlight some of the opportunities beyond the classic input/output distortion model. We call these the six major issues with audio believability. These generally aren’t addressed in the standard model of measurement (science is often confined to phenomena that can be modeled with manageable mathematics). And they get less engineering effort because they are less well understood and because they often involve multiple participants in the overall music chain.

Two of these major issues of audio are largely outside the consumer audio equipment realm:

  1. the problem of visual images
  2. the problem of recording standards

 

But the other four are in the audio equipment wheelhouse but involve system level and psychoacoustic knowledge:

  1. the problem of spatial imaging
  2. the problem of bass in real rooms
  3. the problem of dynamics
  4. the problem of digital distortions

 

The problem of visual images can be described as a key difference between concerts and music at home. With a concert, there is a visual presentation happening that is generally missing in the home environment. There are questions about why and whether this is important, but in most of the audio world it goes undiscussed and unaddressed, particularly when the focus is on music with high quality recording.

The problem of recording standards refers to the wide variations in frequency balance, compression and imaging management used across recordings. At some level, these different approaches can’t all be right. At another level, it is completely unclear that the distortions present are genuinely helpful.

The problem of spatial imaging is simply one of presenting performers in a way that makes them distinct and believably present in a believable space. This does not seem to be a problem of stereo per se, but a problem of psychoacoustics and a problem of execution vis a vis emerging psychoacoustic knowledge. It may be easier or harder to address this issue by going outside the standard stereo architecture, but empirically this is not even close to obvious, in fact quite the contrary.

The problem of bass in real rooms is that residential listening rooms (whether purpose-built or not) have resonances and reflections and noises (environmental and music-generated) that lead to distortions of the music emanating from the audio system. These distortions are complex and very specific to particular rooms. These distortions are generally unlike what happens in clubs or concert halls.

The problem of dynamics is that the sound of real instruments and voices encompasses a range of levels that often extends outside the linear (and often total) capability of audio equipment. This is also a problem with recordings and with listening rooms.

The problem of digital distortions is that A/D and D/A processing leads to mathematical errors that are quite unlike the basic music signal and thus are both obvious and distracting. The sources of these errors seem either poorly understood or involve system architectures that individual engineers do not control.

The post The Six Major Problems of Audio Believability appeared first on The Absolute Sound.

]]>
The Absolute Sound’s Review Methodology: First Principles https://www.theabsolutesound.com/articles/the-absolute-sounds-review-methodology-first-principles/ Tue, 15 Oct 2024 15:52:46 +0000 https://www.theabsolutesound.com/?post_type=articles&p=56883 From mathematician John von Neumann: The fundamental reform that will […]

The post The Absolute Sound’s Review Methodology: First Principles appeared first on The Absolute Sound.

]]>

From mathematician John von Neumann:

The fundamental reform that will have to take place is…to stop publishing figures with the pretense that they are free from error. There are no such figures, no matter what the layman may think and no matter what the producers of…statistics may assert.

Those of us who joined this community in the early days of The Absolute Sound (1970s and 1980s) can easily forget that the methods for reporting on audio equipment we worked out long ago are not obvious to newer readers and viewers.

If you are new to this, it is perhaps controversial and involves detailed logic, so we invite readers to consider our methodology and logic and decide for themselves whether it suits their purposes. We aren’t making a moral argument, so readers could certainly want something else. If you do, at least you know we aren’t aiming to provide it. And that we have professional, logical reasons for not doing so.

We should say that we have learned that commonly assumed shortcuts to desired audio results often don’t work very well. What is often assumed to work, doesn’t work. What does work requires some effort and thinking. We think that is a feature not a bug, but not everyone will agree.

1. What is the point of even having a careful, considered approach to audio performance for music?

a. Musical Enjoyment. It is worth reminding ourselves and readers that a main part of the goal here is musical enjoyment. We love music well performed, and assume our audience does too, so we are always searching for enhancements to that experience. We often say “your sensitivities may differ from ours, so we offer insights into what equipment and software and set-up procedures do, but you have to conclude how you value those.”

b. A Quest. One of the great things about the audio-for-music hobby is that it can be conducted as a quest. To support this, we set forth a goal of “believable musical performance”. Such a goal is one that, arguably, cannot be fully achieved, which makes audio-for-music an almost ideal quest. Audio-for-music is also ideal as a quest because it is logically and scientifically complex, which makes it potentially rewarding over decades. A nice feature of the “Quest” element is that it can work for everyone. The Quest can be conducted at almost any level of expense, though perhaps not any level of effort. The Quest is intended to be a universal model of the musical life for all music-lovers who are interested in the search for the truth of the artist’s intent or inspiration.

c. Appreciation of Progress. Our experience doing this over more than 50 years is that great progress has been made toward believable musical performance at home. We, and those who join us, enjoy following the development of science and engineering and art in service of the core goal. The people involved in this progress are often interesting and their thinking is interesting and their effort is admirable. We examine all kinds of products and procedures and technologies and histories and personalities as part of this. We are hopeful that the sometimes high price of innovations is simply the beginning of a technological wave that cascades down or up the price ladder.

2. What Is the purpose of reviewing audio equipment?

Basically, our experience is that better audio equipment can lead to great musical enjoyment. This is actually not as obvious as this statement might seem to imply. For some listeners, good musical satisfaction can happen with, say, an iPad. For other listeners, the narrow bandwidth and compression of an iPad or a Bluetooth speaker are pretty much unlistenable. We would add that the general tendency to find a correlation between musical engagement and audio quality is rather dependent on whether you listen to music as a primary activity, or whether music is a background experience. We are reviewing audio equipment with quality-sensitive listeners in mind who view music as a foreground experience. This isn’t a moral judgement, it just specifies our intended audience.

The problem our intended consumers face is that there are many choices in audio equipment and there are many combinations of different types of gear. Our reviews are intended to help music lovers find equipment likely to perform well and suitable for their needs (living environment, budget, musical tastes).

In this effort, we expect listeners to participate. We try to describe how equipment affects musical playback. Consumers have to bring or be willing to investigate what their needs are.

This idea of “listener participation” isn’t some demand we make. It is the natural outgrowth of the “Quest” element of our (actually our target audience’s) philosophy. We are exploring “what works” to generate musical enjoyment. We do that as part of a conversation or stimulus for the search for “what works” that our readers and viewers are doing.

As you will see below, our review methodology is specifically geared to audience participation. We think our reviews are useful to people who “just want to know what to buy”, but that is not their primary design goal.

Such a quest has an important ongoing character to it. By this we mean that the quest to discover “what works” will be an ongoing effort. As technology changes and as industry and listener learning occurs, we and listeners will develop an improved model of “what works”. So, what we thought worked and what we observed as “believable” at one point is certain to change over time. Our readers and viewers should expect (and enjoy) this. The listener who must have incontrovertible and unchanging information is playing a different game; one we can’t support and which we believe probably isn’t possible.

This logic goes with the assumption that listeners are actually interested in musical enjoyment, not in pursuing tangential projects related to audio but not really to musical enjoyment. Examples of these tangential projects include:

  • Audiophiles aiming to prove that they are superior people because they have a “better stereo”. To do this, one perhaps needs endorsements or measurements or comparative technological analysis. Since we aren’t focused on the relative status goal, we don’t deliver much supporting material.
  • Audiophiles aiming to politicize audio. Philosopher Agnes Callard defines “politicization” as interactions where “instead of focusing on the merits of an argument or idea, the conversation becomes about which “side” someone is on, reducing potentially productive discussion to a battle for dominance or esteem between opposing parties”.We specifically do not support politicization efforts as we think they get in the way of the quest, properly understood.
  • Audiophiles interested in “virtue signaling” by finding alleged technical “errors” or “scams” or “reprehensible behavior” and making that the focus of discussion rather than the search for musically meaningful audio. The data is rarely if ever available to judge these issues, and we have neither the skills or the time to do so.

So, we aren’t trying to support such projects. We have reason to believe such issues are a distraction from the mission we believe listeners are pursuing. Regardless, supporting such tangential interests is a distraction from sound-quality oriented reviewing, so we elect not to do it. Rather, we want to focus on helping listeners form a short list of gear to check out. We then encourage listeners to go experience these items at dealers or shows.

Along these lines of tailoring our methodology to the differences between listeners, we don’t know the budget of each listener. So, we review gear at many price points. Some of this is expensive, but that works for some people. And it helps to know what is possible at the state of the art in order to decide how much of your budget to allocate to audio equipment. If you don’t know “how high is high?” it is hard to know where to fly. However, we do not suppose that there is some price level that is necessary for musical enjoyment. Ideally, that might be a very low price, but so far the technology doesn’t work that way for everyone. But certainly, you don’t need to spend $1 million or $100,000 or $10,000 to have a satisfying experience. Sometimes if you spend more, you will have a better experience, but sometimes you won’t. We review equipment to up your odds, if you decide to try new things at whatever price point works for you.

3. How do you deal with the differences between listeners and their tastes?

We start with two related ideas.

First, we assume that the artist’s intent for the music will deliver the best results. That is, we assume that the consumer/listener is not the artist and can’t improve on what the artist wanted.  We’ll talk later about how the artist’s intent is unknowable, generally, so the logical outcome of this point is that we want to have audio equipment that lacks distortion, because we don’t want to modify what the artist did because that will make the result worse. A debatable point, but not obviously wrong as a logical starting point.

Second, we observe that all audio equipment has distortions. Now we don’t want distortions per the preceding point, but we have them in the real world. So we start with the idea that consumers pretty much want the same thing (to hear the music as the artist intended) but that there are enough distortions in the recording and reproduction process that two reasonable people could prefer different distortion profiles.

We think these different preferences for distortion profiles are partly a function of musical preferences (say musical styles listened to) and partly a function of usage (e.g. apartment living room vs suburban listening room) and partly a function of genetic and learned musical sensitivities (e.g. to transient accuracy or tonal composition).

So, we, again, aim to describe what the equipment does sonically, but evaluating this requires the reader/viewer to know what their musical needs and usage and sensitivities are. To make this slightly less complex (there are many sonic variables we describe) we try to characterize where equipment fits in a simple segmentation scheme.

4-Box Matrix for Methodology

The words here are approximate summaries, but over time if you correlate our descriptions of sonic details and this matrix you may find it helps you understand how the details form a larger picture given components.

4. Why do you do subjective reviews?

We don’t. Or for the most part we try not to make that the core of our reviewing. We aim to do observational, objective reviews. Now, there is some confusion about terminology in which “quantification” is “objective” whereas human “observation” is “subjective”. But this is wrong. That notion incorrectly glosses over a critical distinction. “Subjective” in the dictionary means human reactions that primarily involve feelings. But humans are also capable of observing objectively. Losing sight of that second source of objectivity, the use of careful observations, comes at a price, as scientists generally know, but regular conversation seems to forget. It is wise not to let sloppy conceptual categories direct your thinking.

A simple example may help make some sense of this important distinction. If your car is parked next to your house and we ask “which is taller?” you will observe that your house is taller than your car. It isn’t that you feel your house is taller, it is that you are fully capable of objectively observing the height differences. Humans can do this with facial recognition, color identification, bird calls, food smells, voice association and many, many other perceptual tasks.

Professional audio reviewers train to make these observations about audio equipment and report them. Professional reviewers compare notes and very frequently find listening notes that match almost perfectly. But we observe that most new listeners, as well as more experienced consumers, can make these observations too. The training of reviewers tends to involve knowing the signals that may trigger different observable behaviors and being able to use a standardized lexicon to communicate these findings.

The scientific method generally is said to start with observation. Scientists do observations of, say, planetary motion or the proverbial apple falling on Newton’s head, and then form hypotheses, which are tested in various ways. In physics, where scientists are seeking universal laws that can be used for prediction, often the goal is to find a mathematical formula (like F=MA) that applies in many circumstances. This is then verified (or not) with measurements that necessarily must be quantified. The physics model of mathematical formulas and the resulting quantification of things like spacecraft flight is a wonderful development where it can be done (low complexity phenomena). It also seems to lead to much confusion about what people are trying to do outside of physics. Attempting this is scientism, not science.

An extreme example is what we are trying to do when reviewing audio equipment. We are trying to observe the macro behavior of speakers and amplifiers and DACs. You can then form hypotheses about the sound and gather data about the performance of such devices that seem to match you needs. When you get a good match, you buy the product and you’re done. We are not trying to develop a mathematical description of the McIntosh 2800 or the KEF Blade. We and you do not have a mathematical hypothesis that needs quantified data to verify its predictive power.

Engineers also are practiced observers. Many measurements currently in use came to be invented or deployed after observing a phenomenon and then figuring out what measurements might shed light on the phenomenon. Note also, that the existence of a measurement that sheds light on a phenomenon is not the same as saying the measurement completely characterizes the phenomenon. So, measurement is often partial, although helpful to engineers. And so, observational listening is a frequent and often the final step in design work.

Now, some may feel that observations are “subjective” in the sense that human observations are partial representations of reality because the human perceptual apparatus is necessarily selective. But, of course, all measurements are like this too, whether conducted by humans or conducted by test equipment (which is why we need so many metrics and even then we don’t know everything). The other idea that seems to motivate the sense that human observations are subjective is that human observations have distortions (e.g. memory). When we are trying to objectively observe (i.e. not feel or judge merit) we are using perceptual apparatus that indeed has distortions, though some of those distortions are common across people. I don’t see ultraviolet light and neither do you.  The distortions are plausibly relevant to how the observed phenomena (i.e. music) will be perceived by most people. And, in any event, test equipment has distortions too, though these are often more conceptual than executional (Q: “What is the measurement of soundstage width?”  — A: “Oh, we don’t have one and we don’t know what measurements add up to that variable”).

5. Why not just measure equipment?

The biggest issue is that the measurement suite (the list of required measurements) needed to characterize equipment is large and complex. In simple terms, one needs to do a lot of measurements, and, very problematically, those measurements are hard to add together into a mental profile of what a piece of gear sounds like if you are a consumer (our audience). What you gain in apparent precision, you lose in meaning (for consumers). Consider for example: frequency response, polar response, power response, time domain response vs frequency, interference, diffraction, harmonic distortion with frequency, intermodulation distortion with frequency, impulse distortion, dynamic compression, sensitivity, impedance with frequency, changes in each variable with level and temperature, etc.

Those are just examples from the speaker world. Amplifiers and DACs are just as difficult. To be clear, by “difficult” we mean difficult to comprehend and difficult to add up into a musically meaningful sonic picture. Most consumers don’t know what half or more of the measurements are measuring or what sonic phenomena they point to. And even if they did know (and surely some do), the individual measurements and their many data points are measuring very specific, narrow technical phenomena that are difficult even for experts to connect with musical results. Note that this “measuring narrow phenomena” element is handy for the engineer who has to solve discovered problems by tracing them to the source. But it doesn’t work for consumers.

That doubt about any consumer’s ability to integrate a full audio measurement suite into a useful understanding of how equipment will perform on music may seem insulting. It may seem as if we doubt your ability to do the integration. This is not the case. What we doubt is that anyone can do it (and most audio engineers would agree, which is why they insist on listening as the final frontier of knowledge). What is behind this is something known in the philosophy of science as “the knowledge problem”. There are many predictive tasks where the knowledge base needed to do passable prediction is simply not available. An example of an unpredictable task that falls under the knowledge problem is a simple coin flip. It is not the case that coin flips are random. Most scientists would agree that coin flips are completely deterministic: they follow the rules of Newtonian physics. The problem is that we don’t know all the Newtonian initial conditions and inputs, so we call the phenomenon “random” when we mean “practically unpredictable”. See this article for more on the knowledge problem, a constant issue in many aspects of life.

A common attempted solution for consumers, then, is to reduce the measurement suite used to a few popular items (e.g. on-axis frequency response or THD). This simply gives a vastly incomplete picture (that is still difficult to connect to the sonic experience except by poor rules of thumb). History shows that this approach often leads to disappointing results for consumers.

Note that in addition to the difficulty of integrating a vast data set to predict sonic results, measurement also has the problem of reference standards. If we have a measurement result from a piece of equipment, what is the goal or reference to which we should compare our result to establish its goodness or badness? As a simple example, is flat on-axis frequency response the goal? Under what measurement conditions, for example what mic distance? If not, what is the reference goal? And how should power response data look? Is a -1db monotonic rolloff desirable? Why? From what frequency? If, instead, the power response rolls off at 1.2 db/octave, how does this affect what we want on axis? We could go on for these two measurements and then continue in this vein for another 30 or so metrics. Measurement results are extremely complex and standards are few and debatable, thus audio engineers spend years mastering measurement, creating some of their own proprietary standards along the way. It, again, seems impractical for consumers to come even close to the required knowledge to render this meaningful. And even if consumers were willing to do the significant coursework needed, there remains the reality that measurements need to be connected to sonic results, generally by…objective observation.

Note also, perhaps ironically, that the reference standard for measurements is often established by…observation (a.k.a. listening to music and then characterizing preferences quantitatively). The observations used to set references are often old and/or developed under debatable conditions (“average listeners” and “typical equipment” and “current recordings”). This isn’t to say that all references are meaningless, but that they require deep understanding for interpretation.

We also must mention the six major issues with audio believability that TAS has identified. These generally aren’t addressed in the standard model of measurement (science is often confined to phenomena that can be modeled with manageable mathematics). Two of these major issues of audio are largely outside the consumer audio equipment realm (the problem of visual images and the problem of recording standards). But the other four (the problem of spatial imaging, the problem of bass in real rooms, the problem of dynamics and the problem of digital distortions) are in the audio equipment wheelhouse but lack quantitative measurement standards. The scope of quantified audio measurement is simply narrower than the scope of observational capability. (It is also the case that measurements can detect phenomena we may not be able to observe; -150 db s/n is measurably different from -145 s/n, but is that observable? – and note that if it isn’t observable we can ask if it is meaningful whereas the inverse is not true).

If we contrast this with objective observations, communicated via words or diagrams, we gain several advantages. We gain quite a bit of simplicity because the characterization of musical audio involves 8-10 key concepts (frequency balance, octave-to-octave output variations, micro and macro dynamics, soundstage, sound space, harmonic and a-musical distortions). While these may benefit from some study, they are relatively intuitive as concepts. They are relatively intuitive because humans have extensive hearing practice (due to a life in which hearing is a survival skill) and humans have extensive vocabularies used day to day for describing experiences. Humans come into audio with some expertise and they can easily learn to expand or sharpen their vocabularies. This is not so simple with reading impulse response measurements or phase diagrams.

Adding to the simplicity in the objective observational approach, we note that sound quality observation concepts tend to be mostly common across all types of equipment. In contrast, amps and DACs and speakers tend to have different measurement parameters, leading to perhaps 100 or more measured parameters characterizing a full system.

With objective observation, we gain the advantage that our observations are conveyed with musically meaningful terms much like those people naturally use to describe that they hear. This, we believe, greatly aids understanding for a greater number of consumers. Consumers can also verify our observations by listening themselves, something they cannot generally do with comprehensive measurements.

And, with objective observation, we can test for all musically relevant phenomena, not just those we happen to be able to measure at the current state of the measurement arts. This allows us to address real but not fully characterized phenomena, for example our “major problems of audio believability”. Since these are extremely important to consumer satisfaction, a methodology that includes them has significant advantages over one that doesn’t.

6. But I like numbers and they seem more “solid”, why do you hate them?

We like numbers too. Some of our reviewers are engineers and some are scientists. And we use measurements frequently for setup purposes and other narrow applications. We’re simply pointing out that the subjective feeling that numbers and measurements are more reliable comes at a price.

Limited Information

One price is limited information delivery. Or, as we said above, with measurement “precision comes at the expense of almost all meaning” in audio for consumers. And meaning is what we must have or we have nothing.

Broader Understanding

With objective observation, we gain the advantage that our observations are conveyed with musically meaningful terms much like those people naturally use to describe that they hear. This, we believe, greatly aids understanding for a greater number of consumers.

Inviting More Audiophiles Into The Investigation

Consumers can also verify our observations by listening themselves, something they cannot generally do with comprehensive measurements. If this is a quest, we want all listeners to be able to participate. Measurements, for most listeners, are disempowering. We acknowledge that processing observational data takes somewhat more effort, and if you just want a simple way to decide what to buy, our observations may not provide it. But if meaningless ease of decision-making is the goal, you can throw darts.

Eyes On The Prize

We do note that one preference for measurements may be to “settle the issue” by focusing on numbers that attempt to resolve the psychological uncertainty of what equipment is “good”. Since we are trying to serve listeners who want a good musical experience, not listeners who want psychological quiescence about purchase decisions, we aren’t interested in measurement for the latter purpose. Related to use, measurements may be useful to fuel tribal battles online. Understood, but that’s not what we’re here for.

All Musical Phenomena

And, with objective observation, we can test for all musically relevant phenomena, not just those we happen to be able to measure at the current state of the measurement arts. This allows us to address real but not fully characterized phenomena, for example our “major problems of audio believability”. Since these are extremely important to consumer satisfaction, a methodology that includes them has significant advantages over one that doesn’t.

Entertainment

Some of the interest in measurements and technical description may come from the entertainment value of these things. While we are aiming at providing useful information for consumers trying to improve their audio experience, we intuit that some people want reviews and articles and videos largely as entertainment. We’re working on understanding whether we could occasionally serve that need and how we could do it without interrupting the primary mission. Properly done measurements have the difficulties we’ve described and doing them properly is very expensive. But if such information were for entertainment purposes alone, it might be simplified and become economically feasible if potentially misleading.

We add that the deck isn’t completely stacked in favor of objective observation. The advantages of using objective observation skip over an important issue with the application of words to describe sound quality: words are harder to stack rank when comparing two products. If two speakers both have “tight mid-bass”, it is a little hard to know if speaker A has tighter or less tight bass than speaker B. So, we’ve gained meaning but lost precision. It is frustrating, and we think The Absolute Sound needs to do some work advancing this art. However, you can go to hear the products under consideration and evaluate them for yourself (using TAS reviews to get to a short list).

It helps with regard to comfort with observation to understand that your powers of observation are excellent, an understanding which we think is enhanced once you drop the idea that quantified measurements would be better for evaluating sound quality by definition. Once you start to view measurements as borderline meaningless (for you, though valuable to engineers) and start to view objective observation as an audio superpower that you have, and can further develop, this process becomes more attractive. We find that many consumers assume that they can’t hear differences in sound quality and thus assume that quantitative measures will solve the knowledge problem. We think both assumptions are incorrect. You can hear differences and measurements won’t add meaningfully to your insight.

7. You talk about objective observation as a superpower, but how is your opinion objective?

To use observation as a meaningful measurement technique, you must have a reference standard. This is the case with quantified measurements too, just as it is the case with objective observation. Comparing what we (or you) hear to a reference gets us out of the realm of opinion (subjective feelings). As we said above, it isn’t your opinion that your house is taller than your car. It is an observable fact. It is an observable fact whether a guitar sounds like a guitar, and if it doesn’t, to what degree and in what way.

Reference: the absolute sound

In music audio, we use the sound of real music and real musical instruments (“the absolute sound”) as the reference standard. An audio system that can reproduce a guitar or a singer or a jazz band or a symphony so that it sounds believably real, will tend to be more satisfying for most listeners most of the time. This latter point is our experience from over 50 years of listening to live music and audio reproduction of music across hundreds of reviewers.

Now, it is true that different violins or different Martin D-18s will sound somewhat different, and recording practices will affect this. We address this issue in two ways. First, and a critical point, is that the distortions we are covering in audio gear are vastly larger than the differences between instruments, generally speaking. And, second, we don’t rely on a single data point of a violin recording or a guitar recording; rather, we use hundreds of tracks to find the patterns of distortion that we report on. We find that tiny differences are usually not issues of believability. Large errors make it obvious that the virtual sound is virtual or artificial. You can do this too, if you know what instruments sound like and how ensembles present themselves on a stage.

The alternatives

To be clear, “it sounds good” or “I like it” are pretty much meaningless subjective points to you. Unless you know what my reference is. The existence of a reference shifts observations from subjective to objective, at least if care is exercised. But if my reference is personal, it is still hard for you to use and disempowering to you. “It sounds good” is not a very useful observation.

Note, again, that with quantified measurements we have to go through two steps to develop a reference: first, coming up with a quantified standard to compare each measurement to and, second, compare the proposed standard to observed musical results to calibrate it to something meaningful. This critical second observational step is often overlooked as a point of error by consumers when thinking of the quantified measurement approach. And sometimes the basis for establishing these references isn’t as clearly meaningful to music as you might think. Similarly, you might imagine that establishing these references may involve either the limitations of the state of science at the time of standard setting, or opinions of the humans setting standards, or practical engineering limitations. In contrast with this problem, music as a reference is pretty close to automatically relevant to music listening. At least if your goal is a believable portrayal of the real thing.

You may not agree with the objective observational approach, but we invite you to try it. And if you don’t agree, you can still use our methodology by understanding what distortions you prefer and comparing equipment sound quality to your reference distortion profile. And you can read our reviews and look for products that fit with your profile (though if your profile is quite far from believably real, we may pass over equipment that you would prefer as we search for gear to review).

8. Why do you have to talk about sound with so many gobbledygook words?

If you assume that there is no methodology used in generating our descriptions of audio phenomena, then perhaps the words look like gobbledygook. But if you consider that this is an objective and carefully executed methodology, then words are useful, relatively simple and probably more powerful than the alternatives.

In addition, if you can learn the hardware parts of a stereo system, you can learn the descriptors of sound quality. The number of basic terms isn’t that vast. And the observational terminology is pales in comparison with the number of concepts needed for proper measurement.

We’ve tried to make the terms relatively simple, but it may help to do a little study of the terms we use for reviews. With this in mind, we have prepared a Glossary of Sound Quality terminology that is within our Audiopedia.

Now, as is common in English, there are plenty of synonyms. Since these are fairly standard words, once you have the basics down, it isn’t hard to understand the synonyms. And, as we pointed out above, the number of basic concepts is much smaller and easier to grasp than with the vast array of measurements.

That said, learning all of this is easier when you look up a few terms and then listen to some music and then repeat.  It can help to have a musical instrument to experiment with as well (piano or guitar for example). And attending concerts can be informative too. You will hear the phenomena we describe and then be able to attach the words to them to give the words richer meaning.

It also helps to spend some time listening to different equipment, noting what you hear and comparing this with review descriptions. Words describing phenomena that you’ve never experienced are tough to understand and warm up to.

9. Why Do You Use Old People As Reviewers When They Can’t Hear Most Of The Musical Spectrum?

There are frequent questions about how The Absolute Sound (and other publications) can use older listeners to review equipment (our reviewers typically range in age from mid-20s to mid-70s). The logic, for those open to logic, is easy to understand if not intuitive (for those in a hurry skip to items 1 and 6 in the list below, but to address common misconceptions about the need for “perfect hearing” be sure to read the whole list):

1. Everyone Has Hearing “Loss”. So-called age-related hearing loss is the proposed issue. Some roll off in high frequency hearing typically is noticeable in humans at the age of 20. The amount of high-frequency sensitivity loss generally increases with age, but varies person by person. Some 40 year olds have more roll-off than some 60 year olds.

2. Loss is Really Roll-Off. The effect of age-related hearing “loss” is actually a reduction in hearing sensitivity at higher frequencies. It is a roll off, not a brick wall filter.

3. Main Impact At Very High Frequencies. Typically, the largest effect is at frequencies above 8-10 kHz. Because the effect is a rolloff of sensitivities, not a brick wall filter.

4. Tones Are Not Everything. It is commonly said that hearing extends from 20 Hz to 20 kHz. This range is based on the use of sine wave tones. But recent (post-2000) studies have revealed that the ear/brain is also a discriminator of time, and that timing discrimination extends up above 100 kHz. Assuming similar age-related sensitivity loss, one could expect older listeners to hear time-based signals above 40 kHz or higher.

5. Less Than 0.1% of Music Affected. Musical energy is not linear with frequency, it is logarithmic. Because of this, as measured and reported in AES papers, less than 0.1% of musical energy is at frequencies above 8 kHz. Note that the highest fundamental note of the piano is 4180 Hz, violin is 3520 Hz, piccolo is also 4180 Hz although technique can raise that a bit. 2nd harmonics will thus generally be below 8 kHz. For further reference, middle C on a piano is 262 Hz.

6. Relative Measurement. A core methodology of The Absolute Sound is to compare the sound of stereo equipment to the sound of real music in real spaces. When listeners are trained in this approach, they are comparing two inputs, each subject to any rolloff in individual frequency sensitivity. The results, therefore, should be relevant to listeners of different hearing frequency sensitivities. Example: If listener A, age 40, listens to a violin, and the top note (A7, 3520 Hz) is played at 90 db, the listener might hear it at 70 db. If the same violin sound is recorded perfectly and played on a perfect speaker, this listener will hear A7 at 70 db. He or she will be able to say that the speaker sounds “like a real violin”. Now, if listener B, age 60, listens to this violin, the A7 may be heard at 50 db. And the perfect recording/speaker will reproduce it at…50 db. Listener B will say “this speaker sounds just like a real violin”. Just as listener A hears it.

7. Ear is Not a Microphone. Thus, a logical mistake is to assume that reviewers are using the ear like a calibrated microphone where the voltage from the mic must be the same for all frequency inputs (an absolute reference). But that isn’t what we are doing. We are comparing device sound to a known reference sound so that observations can apply across listeners. Listeners with different sensitivities will hear the same relative response between the equipment and real instruments.

8. Study Required. To be good at doing this, reviewers must study the sound of real instruments in real space. Basically, this means attending many concerts and doing this regularly. Our reviewers do this and pay attention to learning the sounds of real instruments. Some also play instruments and some keep several instruments on hand to check and update references. This is critical and either not a function of age or a skill that improves with age.

9. Audio Knowledge Required. In addition, reviewers must be able to attend to the many details of audio distortion. This requires study of and familiarity with the sound of resonances, harmonic distortion, intermodulation distortion, filter error, pre-ringing, soundstage stability, timing coherence, octave-to-octave frequency errors, balance errors, roll offs and more. Again, it takes time to learn to observe all of these phenomena. We have frequently experienced our younger reviewers (ages 29-35) spend hours trying to identify some quality that reviewers with decades of experience can identify in less than a minute with no prior input.

10. Ear and Brain Involved. It helps to understand that hearing is not simply a mechanical phenomenon, it is a combination of ear and brain workings of enormous complexity. The role of the brain is so significant that it indicates a role for learning in the process of hearing. This learning process plays to older listeners simply because it takes time to learn. Research indicates some compensation for hearing roll-off by the brain with age.

11. Test Music Crucial. Reviewers also need to know the music that triggers various distortion phenomena in equipment. Reviewers don’t just play some music, they play test music that is revealing of errors, a library of which is built up over years. Of course, younger reviewers have these libraries too, but time and experience are helpful.

12. Everyone Can Have A Golden Ear. Note that these last few points suggest that many reviewers have hearing capabilities that exceed those of typical consumers. That is true in a sense, but this is not a genetic difference, it is the product of study and work and this work can be done by anyone. So, we like to say, everyone has hearing as a superpower, but just like athletes can develop capabilities like running and jumping and throwing, every listener can develop a “Golden Ear”.

 

10. Why do you insist that I play specific music that you call “the absolute sound” but which seems to be confined to acoustic music performed live? The worthiness of stereo equipment does not relate to the “absolute” nature of that being reproduced. The equipment is good if it can produce the sound for what it is, as it was intended by the creator to be.

We don’t insist on or even recommend that. What we call “the absolute sound” simply defines test signals that we have found useful in characterizing audio equipment distortions. If you’ve followed the methodology we use as outline above, we need references to assess equipment performance. The references are known musical sounds (because we can’t use unknown sounds) as test inputs. And music is used largely because it invokes ~the full ear/brain system and triggers the resulting audible phenomena that are central to “produce the sound” and of necessity to perceive the sound.

Now, very important: there is no presumption that such specific signals must be used by the consumer in his or her listening. The absolute sound is not the music you play, it is the source of the test signals we use that have known attributes that allow the signal to reveal distortions added by equipment.

Now we add the observation that very often the distortions revealed by a broadly challenging set of test signals (music) will apply to music that isn’t part of the test suite. This makes the approach potentially useful. And there is an observation that lower distortion of many types helps to get closer to a satisfying result (i.e. produce the sound for what the creators intended it to be — as far as we can know).  This makes the approach meaningful, for some.

We allow that there could be listeners for whom lower distortion is irrelevant or for whom lower distortion of certain types is not important. They can cherry pick our comments or ignore them. And we allow that listeners to music that is not well recorded may want to ignore this model or may want to cherry pick it if they think it possible to define compensating distortions (e.g. for the 1950s and 1960s standards for bass roll off). The focus of our work is on observing the distortions added by devices. You need to interpret that in light of your sensitivities and musical preferences.

You can of course “just” buy what sounds good to you. Everyone should buy what sounds good to them, we’d say, but “just” doing that is the issue we try to help with.  Many of us tried doing “just” buying what sounds good without any framework for how to proceed or additional input on what works well, and we found it to be too much of a random walk (too many unsatisfying purchases and too many trade ins). So we built The Absolute Sound.

11. If you claim to use ‘the absolute sound’ as your reference for evaluating equipment, why do you have ‘reference equipment’ as well?

Reference equipment is used by reviewers because all equipment has distortions. The more that reviewers can understand and limit the characteristic distortions of the other equipment used in a review, the more the review can focus on the performance of the equipment under test. Conversely, the more the associated equipment is unknown, the more the reviewer doesn’t know what is causing a given distortion from the system being listened to (since only systems can be listened to). Ideally reference equipment has wide bandwidth and very low distortion. This is why our reviewers of (plausibly) the lowest distortion equipment tend to have reference equipment that is of a very high standard.

12. I want proof that equipment does what I want it to do. I need to have validation of your observations by measurements and listening panels. The listening panels and measurements must be certified. I need detailed descriptions of what measurements mean in terms of sound as I would perceive it. The measurements and observations must be backed by specific engineering and scientific logic. Academic or published references must be cited for all theory.

This is not what we are trying to do. In fact, we don’t believe it is possible in the real world. A typical example of the difficulty is the one mentioned above: we know of no algorithm that can integrate a suite of measurements into a set of listening phenomena like tonal balance or sound staging or edginess or blur. In fact, we know of no algorithm that can integrate a suite of measurements into a figure of merit or figures of merit, except by oversimplification.

So we are not aiming to prove things to readers and viewers. We aim to give you a good, useful sense (but not a perfect or complete or exact or unconditional sense) of the character of the sound of equipment under typical conditions. If your usage is unusual or your conditions are unusual, our observations may not apply. And since your perceptual sensitivities may differ, we ask you to learn what those sensitivities are and apply them in judging whether our observed qualities would work well for you. And, for equipment that seems interesting, we strongly suggest that you validate its performance by listening.

Now, it may help to point out that we are aiming for a decent representation of what the engineers might have intended, not aiming for literal accuracy to the input signal (we can’t know when we have literal accuracy). We use the term ‘believability’ to differentiate from ‘accuracy’. The believability idea is also takes into account that we are looking for relatively large/meaningful distortions and accuracy seems to imply any tiny deviations are of interest. Large distortion really means significant distortion, and significant really means “upsetting the sense of a believable lifelike performance”. Measurements, which almost always reveal many deviations from “accuracy” can distract the listener into an obsession with small things that we don’t know how to address and away from solving the big issues. What seems like an advantage (“I want measurements to reveal what I can’t hear”) is to a large degree a disadvantage of distraction in a world where there are so many easily audible issues.

13. Why don’t you do double blind testing?

There are several reasons. Double blind testing to some degree presumes that the comparison of interest is between two pieces of equipment. But, as we have seen, our comparison is with the sound of real instruments and voices in real spaces. For a designer interested in comparing two prototype designs, double blind listening might be useful. In our case, writing for consumers evaluating equipment, there are so many possible comparisons that it is impractical to do them at all, much less double blind. And double-blind listening tends to drag the conversation into relative benchmarking (“speaker A has more bass than speaker B” – okay, but we still have to compare with the absolute sound, so what did we accomplish?).

Double blind testing is difficult to execute well. In particular, level matching is a requirement and is quite time consuming, which means costly. Speakers need to be, presumably, in the same position and this is quite hard without complex mechanical systems. And are we level matching at 1 kHz or level matching the integrated power response or?

Then there is the question of whether such testing should be done with A/B switching. A/B switching has arguable deficiencies that render it possibly misleading. These include memory effects, stress states that do not mirror conventional listening and errors introduced by the switching equipment.

In principle the equipment must not be visible, and, again, that is impractical to arrange in the home environment where listening evaluations occur.

There are certainly potential errors made with objective observational listening too. But adding significant time and cost to the process to generate questionable gains simply doesn’t make sense. This is a common thread we’ve touched on, but to say it bluntly: if you understand what we’ve said above, we could indeed do measurements and double-blind testing, but we’ve argued that this wouldn’t add much value, might be misleading and it would distract consumers from developing their powers of observation. It is unclear how the very large costs of doing this well would be funded in a free media world, as well.

14. Why don’t you explain circuit designs and loudspeaker structures in detail?

 As described above, we think the most effective and efficient way to understand audio equipment is with listening evaluations. Measurements add an order of magnitude to the complexity of this process, and make the process accessible to far fewer listeners. Explaining circuits and structures and materials goes another step further back in the reasoning chain, so that one must attempt to reason along an even more complex path:

Circuits/Structures/Materials>Measurements>Listening Results

As you can imagine, this is much harder than a measurements>results chain, and it leaves even more listeners on the sidelines. We want to invite more people into the audio world.

We should add that there is really no practical way to have a team of reviewers (or one reviewer) who knows as much as practicing engineers about all the circuit topologies and design details and structures and design tools and materials for all the component categories. And, then, somewhat obviously, if we imagined using practicing engineers (as if they’d have time) to do the work, we find that practicing engineers disagree.

We do, however, often mention what manufacturers claim is the differentiating element or elements of the products we review. We do this not because we think we or our viewers can reason from design features to listening results. We do it because we want to explain our motivation in listening carefully to certain products. We find that sometimes a product really sounds different and better than others in its class and to help bring readers up to speed on such discoveries it seems helpful to explain what got us interested in the first place. Sometimes this is “just” a demonstration (high initial sound quality got us to wondering is sound quality would hold up under more extensive evaluation). Sometimes this is a technical feature. Sometimes it is a measurement.

A big point for understanding our reviews, which bears repeating, is that these reasons for investigating a product are not attempts to prove by reasoning (along the chain above) how a product performs in listening evaluations. People with restricted listening experience or people with extensive design experience will often be confused about our purposes here because they are accustomed to attempting to work on the above reasoning chain. That reasoning is fun and perhaps helpful for them, but we are not here primarily to support it. We are not capable of supporting it fully. We don’t think any third party is.

Not only do our reviewers not know everything about every technology, but the designers and manufacturers often do not provide more than basic information about their designs. Sometimes the designs are patented, sometimes they are felt to be proprietary, sometimes the explanation is extremely complex and the manufacturer doubts the ability of consumers to understand so they don’t provide the information. Again, when we have such information and it seems motivating and connected to sound quality, we try to pass it on, especially if we can add value from interviews or discussions with the designers. When such information seems to be mainly “reading the internet to viewers” we skip it or do brief summaries.

We should add a final word about correlation and causation. If we attempt to describe what motivated our interest (and might motivate your interest) in a product, and then we find that the product performs well in certain ways, this is not the same as saying the feature that motivated our interest is the cause of the listening result. The world just doesn’t work that way. There are far too many simplistic reasoning chains whereby a certain type of capacitor or power supply or driver configuration leads to good or bad results. If only things were so simple.

Summary Thoughts

In the end, it seems that some of these understandable questions come from a basic lack of trust in humans and human faculties. There is a thread connecting envy with suspicion which seems to undermine trust. Paul Ricœur described an approach to interpretation championed by three of modernity’s giants: Karl Marx, Friedrich Nietzsche, and Sigmund Freud. While differing in areas of interest and philosophical positions, Ricœur pointed out that they shared a “decision to look upon the whole of consciousness primarily as ‘false consciousness.'” In short, each of these thinkers posited that our own consciousness was fooling us with illusions, and thus hiding from us our own true beliefs, motivations, and intentions. Hence, we become deeply suspicious. Here, we simply point out that such a stance is rooted in a questionable intellectual framework.

As an alternative, we hope we’ve made it clear that it is possible to design a methodology using human observation that is sensible and practical and more useful than quantitative measurement for consumers. We probably haven’t fully addressed the trust issue, but we hope we’ve made it clearer that the seemingly obvious problems are not the problems they seem to be, and the solutions are not as obvious as they appear because they are not the solutions they appear to be.

From Lao Tzu in ‘The Tao Te Ching’:

The further one goes, the less one knows

The post The Absolute Sound’s Review Methodology: First Principles appeared first on The Absolute Sound.

]]>
A Guide to High-End Room Construction & Acoustic Treatment | Robert Harley’s Listening Room https://www.theabsolutesound.com/articles/a-guide-to-high-end-room-construction-acoustic-treatment-robert-harleys-listening-room/ Fri, 30 Jun 2023 14:18:17 +0000 https://www.theabsolutesound.com/?post_type=articles&p=52328 Robert Harley shares his story in constructing his listening room, […]

The post A Guide to High-End Room Construction & Acoustic Treatment | Robert Harley’s Listening Room appeared first on The Absolute Sound.

]]>

Robert Harley shares his story in constructing his listening room, giving us a glimpse of the details in building a high-end audio room, while sharing a few acoustic treatment tips in the second part of the video.

The post A Guide to High-End Room Construction & Acoustic Treatment | Robert Harley’s Listening Room appeared first on The Absolute Sound.

]]>
Measurements, Listening, and What Matters in Audio https://www.theabsolutesound.com/articles/measurements-listening-and-what-matters-in-audio/ https://www.theabsolutesound.com/articles/measurements-listening-and-what-matters-in-audio/#respond Tue, 15 Dec 2020 18:19:54 +0000 https://www.theabsolutesound.com/?post_type=articles&p=45481 An important part of every magazine editor’s job is to […]

The post Measurements, Listening, and What Matters in Audio appeared first on The Absolute Sound.

]]>

An important part of every magazine editor’s job is to choose the writers who appear in the magazine, and to decide which articles to publish and which to reject. The collective result of these judgment calls over many years is an implicit statement of the magazine’s fundamental view of the subject it covers—the magazine’s heart and soul, if you will. For example, Consumer Reports evaluates automobiles from the viewpoint that cars are nothing more than transportation appliances, while Automobile reflects a passion for fine automobiles and the joy of driving. The respective editors of each magazine would surely decline to publish a review written by a writer on the other magazine’s staff; each writer’s approach is diametrically opposed to its counterpart’s editorial philosophy. The Automobile reader doesn’t care about the number of cupholders in a Buick minivan, and the Consumer Reports subscriber isn’t interested in reading a poetic description of rowing a Porsche’s manual six-speed gear box while driving over Italy’s Stelvio Pass.

My approach to editing The Absolute Sound is to publish a wide range of opinions and viewpoints. There’s no single truth that will take every listener to his or her own musical nirvana. Tubes, transistors, analog, digital, horns, planar speakers—the list goes on and on. Consequently, I don’t impose a Soviet-style orthodoxy to which writers must adhere. That would exclude legitimate viewpoints and make for a boring magazine. My only criterion is whether the writer’s piece is intellectually rigorous—up to a point. For example, I wouldn’t publish an article asserting that MP3 streaming from a phone via Bluetooth to wireless earbuds adequately serves the music, the artist, or the listener. Similarly, I wouldn’t publish a writer who claimed that all amplifiers sound the same.

Which brings me to an essay longtime TAS contributor Robert E. Greene sent to me for publication. I have enormous respect for Dr. Greene’s intellect (he’s an internationally recognized  professor of mathematics and author of graduate-level math textbooks, the titles of which I don’t begin to understand); his knowledge of loudspeaker design and testing is encyclopedic; and his understanding of music (he plays violin in an amateur orchestra) and the theoretical underpinnings of audio technology are about as deep and comprehensive as that of anyone I know.

And yet, I find that some of the views expressed in his essay are diametrically opposed not just to my perspective, but to the fundamental tenets on which The Absolute Sound was founded.  Those fundamental tenets are the primacy of the listening experience in judging reproduced sound, and the idea that any improvement in sound quality can be musically significant. Although we agree on the importance of the microphones, acoustics of the recording venue, and acoustics of the playback room (which is why I just built a dedicated listening room), Robert’s essay argues that measurements can fully explain all audio phenomena, and that because loudspeakers in rooms exhibit deviations from flat frequency response, any improvements in sources, amplification, cables, AC power, etc. aren’t worth pursuing. Although I welcome a diversity of opinion in these pages, there must be a line between such diversity and views that are anathema to the magazine’s core principles. Robert’s essay caused me to consider just where to draw that line.

I concluded that the right thing to do was to publish Robert’s essay, but to also offer a countervailing viewpoint. I therefore present Robert’s essay followed by an editorial I wrote that appeared in Issue 218, updated and expanded here. Robert Harley

Point

The View from the Edge

Robert E. Greene

In the early part of November just past, I fell seriously ill. I have recovered completely, but I had an extended convalescence, being one month in the hospital and another month in rehabilitation facilities. Other people’s medical problems make tedious reading, so I won’t go into details, but the enforced inactivity gave me a long time with not much to do except think—about audio in particular. And it occurred to me that it might be of interest to others—what I came up with contemplating audio at extended leisure following return from what I can only describe, with minimal drama, as a brush with the possible end of life. One tends to think seriously after that and to reexamine the foundations of one’s beliefs.

Kenneth Clark, at the end of his television series Civilisation, ventured to summarize his personal view of all that had gone before in thirteen episodes recounting the development of western culture. He began his summary by saying, “At this point, I reveal myself in my true colors as a stick in the mud.”

This came to mind because in that same spirit, after decades in the audio industry—I started with TAS in the early 1980s—I have settled into believing a number of formerly quite conventional things, albeit with certain twists. Most fundamentally, I think that almost everything in audio can be explained by measurements, provided one does the correct measurements sufficiently carefully. In particular, I think a very great deal can be explained simply by frequency response and the closely related matter of phase response. (These are indeed closely related: In minimum phase devices, one determines the other.)

People sometimes fail to realize how much can be explained on this basis because they do not always recall—though TAS has told them often—how tiny the threshold is for audibility of response differences: 0.1dB changes can be audibly detected. Arithmetic shows that there are vast numbers of audibly distinguishable possibilities that would seem superficially quite close to “flat.”

Speakers may not need to be flat within ±0.1dB to sound “musical,” but they surely need to match with that precision to sound alike. There is a lot of room for variation in this, given that speakers are typically lucky to be ±1dB (no decimal point). 

Attached to this rather abstract business is a practical matter of my own experience: I have found that almost every speaker can be improved audibly by some judicious EQ. People are reluctant, it seems, to take this up, but I have found it to be true.

A second point is that the room/speaker interaction is really critical. No matter how good a speaker is anechoically, if it has a 5dB dip between 100 and 200Hz from floor interaction it is going to sound wrong. (Long experience with DSP room correction devices has shown me how often such a hole develops.) Moreover, control of room reflections in general is a crucial matter. After a visit some years ago to an RFZ studio room [a room in which the listening seat is positioned in a reflection-free zone—RH] designed by Ole Lund Christensen and Poul Ladegaard in Denmark I formulated in my own mind the slogan “acoustics is everything.” And to a surprising extent, this has been the case in my continuing experience.

If you get these things under control—really flat speakers in a room with which they interact correctly—it is quite startling how “good” things will sound. In particular, it is possible to get the timbre of the reproduction remarkably close to what is actually on the recording. For this, it helps to listen sitting close to the speakers and with early reflections minimized. And, of course, the speakers need to be well behaved otherwise, e.g., good suppression of audible cabinet resonances and so on.

What about space? For decades, it has become a fashionable matter to worry about “soundstage,” but this has reached the point that recordings are expected to have a soundstage almost independently of what the recording is—to expect the soundstage to be a property of the playback system rather than reproducing what is recorded. To my mind, this is a matter of using reflections off the walls, especially the first reflections off the sidewalls, to generate an artificial sense of space. People may like this but it is not really reproducing the recording. And the impression is very unstable in detail because it is not really there on the recording. (Some recordings actually have outside-the- speaker images because of phase effects from spaced microphones, but most recordings do not have this in any systematic way). Because of the instability, the idea has arisen that all kinds of things that really have no reason to be part of the reproduction of space at all can be evaluated according to their effect on soundstage, with enlargement being always regarded as better. In my view, this is not a good way to analyze audio playback.

My view is that the correctness of stereo is essentially completely embodied in the tight focus of images from mono signals. If this focus is complete, stereo is working. (Incidentally if this sounds crazy to you, I am not alone in this view. John Atkinson says the same thing explicitly in a recent interview with Steve Guttenberg.)

This idea of evaluating everything in terms of soundstage is potentially a major source of confusion. Since no one has any idea of what kind of soundstage ought to arise from most recordings, soundstage is not really a sensible criterion for evaluation of anything. Ironically, Harry Pearson, who popularized the soundstage idea initially, was firmly of the opinion that one should not use the sound off walls, and that the spatial impression that was really on the recording would be ideally correct listening out of doors. But this fundamental principle seems to have been lost.

Attached to the unstable soundstage matter is a general obsession with micro-effects, some of which may not even be detectable under blind conditions. Some of these tiny effects may be audible, but the important point is that there is seldom any mechanism for deciding if the changes are to the good or not. If there is no way to know why some change, of a power cord say, affected the sound, there is no way to decide whether the effect, if any, was positive or not. How could you tell? Believe the manufacturer? Believe reviewers, who have as little basis as you yourself? This is a major issue. Inferring from listening to recordings what is correct among possibilities that differ by very small amounts is a process fraught with peril.

My overwhelming experience personally is that if you get fundamentals right, all the tiny things will fade into insignificance. Tiny changes may remain audible, but they will not affect musical experience all that much. Back in Copenhagen, in Christensen’s and Ladegaard’s reflection-free-zone room, all the electronics sounded good. Various electronic devices did not become identical, but they all sounded good in any verifiable sense of the word. Electronics work; speakers in rooms usually do not work so well. But when the room and speaker thing works well, the electronic things fade in significance. When the big things are right, the small things count for little. It is as if, in practice, we worry about small things because we have not been able to get all the big things right.

It is interesting to ask one’s self how audio directed so much attention at things that make so little difference. The answer to that is quite easy: it is a basic principle of human perception that changes attract attention. If you start with an audio system that makes basic errors, you will to some extent get used to the errors. This is how people can listen to systems which are demonstrably inaccurate in basic ways. But then if you make a change, even a really small change, in the system, which is likely still making large and basic errors, the change will seem larger in significance than it really is, simply because it is a change. This is how people can end up worrying about tiny things about a system which is making big errors—especially if they do not have a standard of comparison, if they do not have a specific comparison standard in place, it is very easy to form an exaggerated idea of the importance of changes, even really small changes. The failure to observe this fact about human perception has led us to where all too many of us are now.

Concentrate on fundamentals; that would be my suggestion. And finally, never ever forget that the recording dominates. Remember forever what Peter McGrath said in the pages of TAS a few years ago, about how a cassette recording with a good microphone setup sounded far better than an ultra-high-resolution recording of the same event with a less fortunate mike setup. Understanding that the big things count most seems to me the beginning of audio wisdom. What makes audio bad is first of all acoustically bad recordings, not the medium but the microphone pickup—there are few really good ones—and second acoustically bad playback, speakers, and rooms. The rest has mostly turned out to be not worth worrying about by comparison in my experience. Acoustics—in the sense of microphones, speakers, and their room interaction—really is almost everything!

Counterpoint

The Smaller Difference

Robert Harley

I’ve long been fascinated by the idea that if the sound is different, then signals are different. That is, if you hear a difference between, say, two aftermarket power cords, it follows that the electrical signal driving your loudspeakers must be different, which causes the loudspeaker cones to move slightly differently, creating a change in the patterns of vibrating air molecules striking your eardrums and thus in the electrical signals flowing through the auditory cortex. This change is interpreted by our brains as greater or lesser musical realism.

The concept is axiomatic, of course. But in the real world some of the differences in the musical waveforms traveling down loudspeaker cables, or the acoustic compressions and rarefactions reaching our eardrums, must not just be vanishingly small, but miniscule beyond our ken. These differences in the shapes of the musical waveforms are far too small to see or measure with even the most sophisticated technology, yet we as listeners not only routinely discriminate such differences, we sometimes find musical meaning in these differences.

This phenomenon is partly explained by the lack of a linear relationship between the objective magnitude of a distortion and the musical perception that distortion engenders. You might replace a cable and suddenly realize that, in a familiar recording, what you thought had been a guitar toward the back of the soundstage was actually two guitars. The difference in the electrical and acoustical signals produced by the different cables is infinitesimal, but the musical difference—one guitarist or two—is profound.

Concomitantly, you could introduce 2% second-harmonic distortion (a huge, easily measurable objective change) into an audio signal and perhaps not notice it, and if you did, the distortion would not be unpleasant, producing a warmer, plumper sound. Yet reconstruct an analog waveform from digital samples with a clock whose timing precision varies by just a hundred picoseconds (0.0000000001 seconds, or one one-tenth of a billionth of a second, the time it takes light to travel about an inch) and we hear the change in the analog waveform’s shape as a reduction in spaciousness, a hardening of timbre, a “glassy” character on high-frequency transients, a softening of the bass, and an overall reduction in listener involvement. Some of the distortions produced by an audio recording/reproduction chain don’t occur in nature and thus strike a discordant note when processed by our brains. Sounds produced by nature and by musical instruments virtually always have a significant second-harmonic component, but we never encounter in nature a waveform with the specific distortion introduced by digital jitter.

The great audio thinker Richard Heyser illustrated this idea in a treatise for an Audio Engineering Society workshop discussing the nature of distortion: “Now let’s consider this: the end product of audio is the listening experience. The end product is the result of perception, cognition, and valuation processes occurring in the mind. What things do we know about such processes? The answer is very little. But there are a few observable facts about this which, when considered for audio, give pause for redefining the concept of distortion. We know, for example, that words which are sung are perceived in a different manner than words which are spoken. Aphasia—the loss of ability to understand or speak words as a result of brain lesion—does not affect music. Where, in our audio technology, can we measure a waveform and distinguish its message as that of language or music? The brain does it. And can we be so presumptuous as to assume that the same measure of distortion which we use for one such waveform (which we cannot identify) must also apply to the other waveform? The left hemisphere of our brains and the right hemisphere play an incredibly complicated role in perception—a role completely ignored whenever we make a simple waveform analysis with audio test equipment.”

Humans seem to be hardwired to discriminate very small differences between similar things. Think of the widespread connoisseurship in any number of fields: wine, dog and cat shows, types of carnuba car wax, coffee, cheese—the list is endless.  Moreover, we don’t care about differences between coffee and tea, or between dogs and cats. We’re somewhat more interested in the differences between breeds of dogs, but some of us are absolutely obsessed with tiny variations within a specific breed. Meridian Audio founder Bob Stuart summed up this phenomenon with the phrase “the increasing importance of the smaller difference.”

Music is different from other forms of communication in that the meaning and expression are embodied in the physical sound itself. The vibrating air molecules striking our eardrums are not a representation of the music, but the music itself. Contrast music listening with reading type on a page (or pixels on a screen), in which the letters are merely symbols that stand in for the underlying meaning. Distort the type, or read in low light, and the meaning remains unchanged. But change the shape of a musical waveform and the composer’s or performer’s expression is diluted. You might not hear a subtle dynamic inflection, miss a crucial rhythmic interplay, or be oblivious to the way tone colors combine that would otherwise create an ineffable flood of emotion. The sound contains the meaning; it is not a representation of the meaning that can be divorced from the physical phenomenon conveying it.

All these observations point to the fallacy that technical measurement can replace the discrimination ability and auditory-processing power of our ear/brain system. Even if we could see the tiniest distortions in a musical waveform, this analysis would still remove from the process not just our hearing system, but more importantly our interpretation of how that distortion affects the communication of musical expression. Because music speaks to our humanity, a piece of test equipment, no matter how sophisticated, can never replace the experience of sitting down between a pair of loudspeakers.

The post Measurements, Listening, and What Matters in Audio appeared first on The Absolute Sound.

]]>
https://www.theabsolutesound.com/articles/measurements-listening-and-what-matters-in-audio/feed/ 0